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Scaling Gizmo Depending on the Scene View Camera

When we use Gizmos API for drawing objects, the object is drawn in world space and it won’t get scaled depending on the camera zoom in the scene view, to fix this, you need to scale the size of gizmo, by using HandleUtility.GetHandleSize: (The below is an...

Unity – Min Max Slider

Easily create Min Max slider with the provided PropertyDrawer and Data Type. Easy Installation Download or Copy/Paste MinMax.cs (All in one) and put it inside your Scripts (not Editor) folder Now go to Usage Installation Download or Copy/Paste MinMax.cs (Data Type)...

Unity – Scene Switcher Utility

Switch between scenes easily, effortlessly and seamlessly by just click of buttons instead of navigating in assets and folders for finding the desired scene, also you can fetch scenes from Assets or Build Settings. Installation The installation is very simple, just...

Unity – Scene Manager Utility

The current management of scenes in Unity is a bit hard and needs to be simplified with creating an integrated window for Unity and managing all scenes at one place, so I decided to create a small Unity utility window for managing scenes. Installation The installation...

Save Game – Introduction

Save Game is a critical part of most games, but not all, for example, a game like Diep.io does not need a data persistent, they only need data persistent for storing achievements and such. But in most cases, Save system is a critical part in all games, like Leveled...